Recent Work
Once I had selected the adjective “imposing,” I had to start exploring the word with both 2D and 3D sketches. I went about this with three different techniques: hand sketches, CAD sketches, and physical paper and blue foam models. Hand and CAD Sketches One of the reasons I started taking ID classes was to improve [...]
The second project of my Industrial Design Form class was a bit more abstract than the first. We were asked to think about adjectives without an associated noun. That is, “fast” rather than “a fast car” or “fluffy” rather than “the fluffy bunny.” Specifically, we were trying to create a shape that conveys the adjective [...]
The first project given in my Industrial Design Form class at MassArt this Spring was an exploration of material interactions. The aim was to envision a block of one material impacting a small card of a second material. The materials were left for me to choose, as well as the nature of the impact between [...]
Here is the progression of my first attempt at drawing and rendering for class. Pencil sketch to pen line drawing to marker rendering. It only took me about 8 hours total.
SpaceClaim just released Service Pack 2 today, so I am posting this (unfinished) article I began right after R4 shipped, before it becomes entirely irrelevant. I work as an Application Engineer for SpaceClaim, which means I spend a large portion of my waking hours using the software. Which, it turns out, allows me to create [...]
I finally took some time to go fix some major issues on the theme I made for Dustin’s SkateBlog. These should help a lot with navigation. In particular I: Fixed the Archives to actually display past posts. Fixed the pagination links to actually fit the theme, and refined some of the locations they show up. [...]